Unity-MCP
Overview
unity-mcp bridges AI assistants (e.g., Claude, Cursor) with Unity Editor via a local MCP Client, enabling LLMs to manage assets, control scenes, edit scripts, and automate tasks.
Best For
unity-mcp connects AI assistants to Unity Editor via MCP, allowing LLMs to manage assets, control scenes, edit scripts, and automate game development tasks.
Decision Snapshot
Install
detected in docs
Usage
available
Docs
8 links
- • GitHub stars: 8507
- • Forks: 973
- • Source provenance count: 3
- • Active signal: Updated this week from lifecycle signals.
- • Last seen: 4/15/2026
- • Published: 3/15/2026
Usage
Explain my scene hierarchy
Features
- • **Natural Language Control** — Instruct your LLM to perform Unity tasks
- • **Powerful Tools** — Manage assets, scenes, materials, scripts, and editor functions
- • **Automation** — Automate repetitive Unity workflows
Use Cases
- • Use in integrations-oriented MCP workflows.
Compatibility Signals
- • Claude Desktop: mentions (Mentioned in approved metadata/docs evidence.)
- • Cursor: mentions (Mentioned in approved metadata/docs evidence.)
- • GitHub: mentions (Mentioned in approved metadata/docs evidence.)
Prompt Examples
example
• Explain my scene hierarchy
Notes / Requirements
- • Primary language: C#
- • License: Apache-2.0
- • Documentation coverage: high
- • Parser coverage score: 1.00
- • Source provenance includes GitHub discovery
- • Source feeds: GitHub Search API, PyPI RSS + JSON API
- • Topic cluster: coding
Official Links
Source Information
You can verify all information on this page against the source repository above.
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What To Do Next
Continue from this tool into a workflow and a learn guide to shorten implementation time.