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Unity-MCP

ToolsActiveApache-2.0

Overview

unity-mcp bridges AI assistants (e.g., Claude, Cursor) with Unity Editor via a local MCP Client, enabling LLMs to manage assets, control scenes, edit scripts, and automate tasks.

Best For

unity-mcp connects AI assistants to Unity Editor via MCP, allowing LLMs to manage assets, control scenes, edit scripts, and automate game development tasks.

Decision Snapshot

Install

detected in docs

Usage

available

Docs

8 links

  • • GitHub stars: 8507
  • • Forks: 973
  • • Source provenance count: 3
  • • Active signal: Updated this week from lifecycle signals.
  • • Last seen: 4/15/2026
  • • Published: 3/15/2026

Usage

Explain my scene hierarchy

Features

  • **Natural Language Control** — Instruct your LLM to perform Unity tasks
  • **Powerful Tools** — Manage assets, scenes, materials, scripts, and editor functions
  • **Automation** — Automate repetitive Unity workflows

Use Cases

  • Use in integrations-oriented MCP workflows.

Compatibility Signals

  • Claude Desktop: mentions (Mentioned in approved metadata/docs evidence.)
  • Cursor: mentions (Mentioned in approved metadata/docs evidence.)
  • GitHub: mentions (Mentioned in approved metadata/docs evidence.)

Prompt Examples

example

Explain my scene hierarchy

Notes / Requirements

  • Primary language: C#
  • License: Apache-2.0
  • Documentation coverage: high
  • Parser coverage score: 1.00
  • Source provenance includes GitHub discovery
  • Source feeds: GitHub Search API, PyPI RSS + JSON API
  • Topic cluster: coding

Official Links

Source Information

Community: 8,507 stars
Last Updated: Apr 15, 2026
C#Apache-2.0

You can verify all information on this page against the source repository above.

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What To Do Next

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